Digital-tutors : Flash and Maya Integration | 327Mb

Learn the fundamental workflow for next-gen game development and innovative techniques for seamlessly integrating Maya and XNA for game creation. Contains nearly 5 hours of project-based training for technical artists learning the methods of creating game content using XNA and Maya.

Popular highlights include:

* Review of Flash Application
* Review of Maya Application
* Creating 3D Turntables
* ActionScript 1.0 & 3.0
* Using Maya Vector Renderer
* Working with Fills and Edges
* Rendering Wireframes
* Shadows, Reflections and Highlights
* Alternate Edge Workflow
* Working with Multiple Frames
* Repeated Tracing with Flash javascript
* Using Papervision 3D
* Export Collada Files for Papervision 3D
* Updating Builds with SVN
* Coding 3D Actions
* Various Tips and Tricks

Lesson Outline:

1. Navigating and drawing in Flash 8:05
2. Flash movie clips and animation 6:36
3. Layers, publishing and ActionScript in Flash 11:43
4. Navigating and modeling in Maya 8:15
5. Shading objects and components in Maya 7:11
6. Animation and rendering in Maya 9:47
7. Rendering a turntable for Flash 9:33
8. Dragging the turntable in Flash 8:23
9. Reducing sequence sizes 5:33
10. Introduction to Maya Vector renderer 9:39
11. Alternate to edge rendering 5:20
12. Lights and shading in Maya Vector renders 6:15
13. Layered SWF rendering 8:02
14. Alternate vector rendering with bitmaps 8:17
15. Rendering vector shadows 6:22
16. Rendering and modifying reflections 7:42
17. Flash components and Maya plugins 5:21
18. Maya to Flash pipeline process 11:50
19. Using newer builds to fix issues 6:30
20. Rotating the character every frame using ActionScript 3.0 5:08
21. Spin the Collada file around using a simple line of code 8:38
Total Run Time: 252